![]() ![]() This is primarily used as a counterattack to allow fighters to push through an opponent's attacks and land a counter-hit, leaving opponents staggered and vulnerable to a follow-up attack. ![]() For seasoned players of Street Fighter, it is reminiscent of Focus Attacks from Street Fighter 4 because it is an attack with a long wind-up and three hits of super armor, meaning that fighters can take two hits without being interrupted. ![]() This will achieve the reminiscent Stunned State and leave the fighter completely vulnerable.ĭrive Impact is activated by pressing both Heavy Punch and Heavy Kick simultaneously. This is achieved if, while in the Burnout state following a completely drained Drive Gauge, the same fighter attempts to Block a Drive Impact that slams them into a wall. Additionally, despite the loss of the Stun Bar in Street Fighter 6's gameplay, fighters can still be pushed into a stunned state. For example, the Drive Gauge will drain when blocking hits but refill if successfully parrying. The Drive Gauge allows players to punish defensive play while still being smart with their own defense. In addition, there is a lot more balance with the Drive Gauge than with the old V Gauge system. In contrast, the Drive Gauge of Street Fighter 6 starts full and allows fighters to take advantage by strategically draining it with selected moves. The V Gauge started empty and filled slowly as fighters were defensive or took damage and strongly rewarded defensive gameplay. The Drive Gauge, as stated, is the replacement for The V Gauge from Street Fighter 5, which was more of a comeback mechanic. ![]()
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